Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force effective for that enemy. You’ll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. Whether beset by an army of assassin droids or caught in the middle of soured negotiations, the Jedi Consular fights with an open conduit for the Force; manipulating massive forces to disable or even destroy their enemies. Well, for those of you who have played KOTOR 2, how would a lightside consular/Jedi Master fair? Special case: you can gain +1 intelligence (+1 repair) from Memory Package, but this requires betraying Gadon Thek on Taris. Prerequisites: Level 6 Jedi Consular This feat adds +2 to the Difficulty Class for all saving throws against the character's Force powers. I found all of the jedi "masters" easy as a darkside consular/sithlord. Consular as well. Buy it on Amazon! Can you load the first kotor game save to the second? Basically, there’s everything you need here to make sure you’re playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. In the game, you will have 5 bonus point so invest it in Strength in early game and … For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. Plague (slow) for debuffing strong, single enemies. Build stays at scout 2 until forced to transition to jedi consular. Cathar; ... Knights of the Old Republic II Companions. (Spoiler) Robes: +5 wisdom, +2 saves, +5 defense (Replicator Bin, Deck 2, final level of game). Note: the total exceeds minimum of 19, but this is by design because the minimum changes as you level up. If you’re focusing on defensive powers, it’s a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. The biggest new mobile games coming in 2021, Couples’ board games: the best two-player board games, The biggest new Switch games coming in 2021, SteelSeries Nimbus+ Bluetooth Mobile Gaming Controller, Star Wars: Knights of the Old Republic 2 mobile review. Use a single ranged weapon to take advantage of dexterity and stay out of danger. Skills: 2 persuade, 5 repair. With war on the horizon, the planets were breaking off from the Republic. It always felt like a mistake. Skills: 2 persuade, 5 repair. Meets minimum 13 persuade skill to guarantee 25% success rate on hard persuade checks. This will happen automatically during the story. 2.2 Sith Assassin 2.3 Sith Lord Once your character has reached level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a scene of Visas and her master), speaking to Kreia will open the following dialog: Skill points get useless after you've got more than you need or have T3 on your party. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Jedi Consular . My Consular was great with the Force (getting 2 powers at once ever few levels), but sucked with a Saber since I had low strength. Description: This Jedi seeks to bring balance to the universe. The game was so easy period as a sith lord, especially once you get force crush even the bosses are cake since they can't even move through the spam. The thing is that after lvl 15 in k2, u were an unstoppable dreadnaut, regardless of what class u We’ve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. He was voiced by Greg Ellis. Disciple: he can become a Jedi.. consular?. Build stays at scout 2 until forced to transition to jedi consular. Kill (force choke) for damaging and disabling strong, single enemies. And because the game is a massive RPG, there’s a lot to consider when you’re building that character. The planets formed a group known as the Rift Alliance. Jedi Consular (playable class) - A playable class in Star Wars: The Old Republic. +5 charisma (+2 persuade) from master force valor. Consulars can subdue their targets using telekinetic powers, and more importantly, can stun and awe their enemies with their fashion sense. Jedi Knight; Jedi Consular; Smuggler; Trooper; Sith Warrior; Sith Inquisitor; Bounty Hunter; Imperial Agent; Playable Species. Béyond that, I sense that the reputation lessons in KotOR 2 don'capital t really change the primary direction of your personality, they actually just tweak it a bit.Just my two cents. When you hit level 15 you can pick a prestige class. Wizards Star Wars Miniature Jarael KOTOR Fringe 1.5" Figure Only RPG 2008 EUC $12.00 Free shipping Wizards Star Wars Miniature Lot 2 Captain Tarpals Jar Jar … Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough + Strategy Guide Still on the fence? close. Star "TSF Bounty: Escaped Criminals" breaking, the Rodian and Devaronian vanishing The Rodian and Devaronian described by Lieutenant Grenn are supposed to appear in the Czerka offices - specifically, standing at Jana Lorso's desk conversing with her - after the player learns about the bounty from Grenn. Star Wars: Knights of the Old Republic 2 builds – the best Kotor 2 builds for each class Build the best Jedi or Sith with these build strategies One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. Level 2 on Taris Build stays at scout 2 until forced to transition to jedi consular. Jedi Consular []. The force powers and abilities for the Jedi Consular include; Starting Force powers and abilities Name Cast time Cooldown Force cost Range Description Double Strike Instant Instant 25 4m Strikes the target twice. Hyper-adrenal strength, alacrity, stamina, and Echani battle stimulant. Close. They’re going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. Shiredragon 01.30.2012 , 04:42 AM | #13 Quote I enjoyed Chapters 1 and 3. By using force breach to remove his buffs and plague to lower his saves, the final boss can be hit by force kill for half his hit points. The Jedi Consular. We’ve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Jedi Guardian - gains Demolitions as class skill ... - gains two extra skill points - gains two extra feats 4. Putting points into persuade and charisma as you level ensures being able to hit the minimum at any level. Mantle of the Force color crystal (Yavin). Scout 2/consular 18 receives 9 feats on level up. Verpine Prototype Shield (optional): 200 damage absorption (various locations). Kotor 2 Consular Weapon Master Build I like tánking through my competitors, therefore a Protector with Power Jump is definitely generally a must for me. 1 Jedi Guardian 2 Jedi Sentinel 3 Jedi Consular 4 Prestige Classes 4.1 Jedi Weapon Master 4.2 Jedi Watchman 4.3 Jedi Master 4.4 Sith Marauder 4.5 Sith Assassin 4.6 Sith Lord 5 See Also Statistics in progress Statistics in progress Statistics in progress Prestige Classes are only available to your main character, and only after a certain point in the game. There are three different potential starting classes to pick from. But KotOR 2 demonstrates that questioning Jedi dicta in a serious way isn’t new territory for the series. Really, this is a question for role-playing. Force breach (suppression) purges buffs from enemy jedi. Kotor 2 Jedi Guardian\Weaponmaster Stats Str 14 Dex 14 Con 14 Int 8 Wis 14 Chr 14 Jedi Sentinel\Watchmen Stats Str 14 Dex 14 Con 12 Int 14 Wis 12 Chr 12 Jedi Consular\Master Stats Str 12 Dex 12 Con 12 Int 14 Wis 14 Chr 14 Jedi Sentinel\Weapon Master Str 14 Dex 14 Con 15 Int 14 Wis 10 Cha 10 GetDaved Build Stats STR 10 DEX 14 CON 14 INT 12 WIS 14 It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. Once I got to level 15 and chose … The story is very suitable for a Jedi Consular, diplomacy and all that. Scout 2/consular 18 for maximizing number of force powers and feats. Donâ t worry about support powers for your main â ¦ Page 2 of 2 - Kotor 2 Sith classes - posted in KotOR Series: Haha the last post was april in 2010. 5.1 KotFE Former Companions; 6 Knights of the Eternal Throne; 7 Jedi Under Siege; 8 Onslaught It always felt like a mistake. There are six of these – three light side and three dark side. I like the Jedi Guardian because its the weapon whip *** class, but with the consular you can get a … The final boss will almost always hit no matter your defense. KotOR II Forum; Buy The Game . Excess points will be saved for later level ups. Every item that boosts wisdom is light side only, which means the optimal consular/force user is light side. Trending pages. Wisdom and charisma treated at equal priority for maximized force power difficulty class and force points. This changed in KOTOR 2. In KOTOR 2 the beggining is boring, you cant have a lightsaber for a very long time, which is bad for guardian (weapon master) which relies on lightsabers. +5 blaster bolt deflection for late game. The fight can be ended in just a few rounds. Knights of the Old Republic. Both are talented voice actors, so I got no clue what the director was doing with them both. Advanced Alacrity Implant: +5 dexterity (Yavin). I kind of like it. Bonus attributes at level 4/8/12/16 spent on charisma.
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